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Match & Mastery Press kit

Developer

Description

FourFox Interactive
Based in Ōtepoti, Dunedin
Aotearoa New Zealand

Match & Mastery is a roguelike, turn-based tactics game with a
match-3 twist, that transports players into the hallowed halls of a supernatural school teeming with Wizards, Werewolves, Vampires, Ghouls and Ghosts.


The premise is simple but captivating. The player takes the role of a student tasked with completing their final exam. To do so, they must escape the procedurally generated environments surrounding the school. Each environment is full of dangerous enemies, puzzles, traps and bosses, promising an ever-changing and unpredictable landscape.

 

Our primary objective is to deliver a game that seamlessly blends deep strategic gameplay with accessibility. Utilizing straightforward match-3 inputs through mouse and keyboard, full controller support, or touch screen, players are presented with an array of potential moves, accompanied by a preview of potential outcomes. Once a decision is confirmed, players observe as the consequences of their choices unfold before them.


When Match & Mastery releases in 2025 on Steam, Switch and other consoles. It will be developed to appeal to a diverse audience. Players will be drawn to the games balance of accessibility and constant challenge. Chroma Academy is a game designed to fit seamlessly into a player’s routine, giving them a world they can lose themselves in after a demanding day of juggling work and family responsibilities. Drawn to fantastical worlds and magical elements and fuelled by curiosity about the repercussions of their decisions on the game world and narrative. Each session will leave them with the desire for "Just one more
room”

Release Date

July, 2025

Business Contact

joe@fourfoxinteractive.com
Ph: +64 022 3441317

Get access to all key art, 4k screenshots and logos.

Screenshots

Logos

MATCH&MASTERY LOGO 2.png
FourFox Logo ORANGE.png
FourFox Logo WHITE.png

FourFox Interactive

FourFox Interactive is an independent games studio based in Ōtepoti, Aotearoa (Dunedin, New Zealand). We pride ourselves on fostering a culture where individualism is celebrated, and every team member's unique perspective is valued. At FourFox, we believe that great ideas can come from anywhere, and we encourage creativity and innovation from all corners of our team.

We are committed to maintaining a balanced approach to game development, ensuring we never overextend ourselves. By carefully managing our projects and resources, we aim to reduce risks, both financially and on the mental health of our team, while delivering high-quality, engaging games that resonate with players around the world.

 

Team

Creative Director

Joe Simmonds

Lead Artist

Narrative Design

Nathaniel Pennington

Kura Carpenter

Character Art/Animation

Mihaly Csordas

Key Art

Composer

Gerard Lituanas

Bryan Toumu’a

Mentorship

Vee Pendergrast, Dan Vogt

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